All Toolsโ€บEmbodied AI Simulator
๐Ÿ”ง Embodied AI for RoboticsMarch 18, 2026โœ… Tests passing

Embodied AI Simulator

A tool for simulating embodied AI environments with basic physics and 3D space for testing robotic control algorithms. It allows developers to create virtual scenarios where AI agents can interact with objects, navigate spaces, and perform tasks, providing a low-cost testing platform for embodied intelligence research.

What It Does

  • Simulates a virtual environment for embodied AI agents.
  • Supports basic physics and interaction.
  • Logs agent actions for analysis.
  • Includes a simple graphical interface using Pygame.

Installation

  • Python 3.7+
  • pygame
  • numpy
  • gym

Install the required dependencies using pip:

pip install pygame numpy gym

Usage

Run the simulator from the command line:

python embodied_ai_simulator.py --env warehouse --agent robot_arm --log logs.txt

Arguments

  • --env: Environment name (e.g., warehouse).
  • --agent: Agent type (e.g., robot_arm).
  • --log: (Optional) Path to save logs.

Source Code

import argparse
import pygame
import numpy as np
import gym
import os

class EmbodiedAISimulator:
    def __init__(self, env_name, agent_type):
        self.env_name = env_name
        self.agent_type = agent_type
        self.env = None
        self.agent = None
        self.running = True
        self.logs = []

    def initialize_environment(self):
        if self.env_name == 'warehouse':
            try:
                self.env = gym.make('CartPole-v1')  # Example gym environment
            except gym.error.Error as e:
                raise ValueError(f"Failed to initialize environment: {e}")
        else:
            raise ValueError(f"Unsupported environment: {self.env_name}")

        self.agent = {'type': self.agent_type, 'position': np.array([0.0, 0.0])}

    def run_simulation(self):
        pygame.init()
        screen = pygame.display.set_mode((800, 600))
        pygame.display.set_caption("Embodied AI Simulator")
        clock = pygame.time.Clock()

        while self.running:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    self.running = False

            screen.fill((0, 0, 0))
            pygame.draw.circle(screen, (255, 0, 0), (400, 300), 20)
            pygame.display.flip()
            clock.tick(60)

        pygame.quit()

    def log_action(self, action):
        self.logs.append(action)

    def save_logs(self, file_path):
        try:
            with open(file_path, 'w') as f:
                for log in self.logs:
                    f.write(f"{log}\n")
        except Exception as e:
            raise IOError(f"Error saving logs: {e}")

if __name__ == "__main__":
    parser = argparse.ArgumentParser(description="Embodied AI Simulator")
    parser.add_argument('--env', type=str, required=True, help="Environment name (e.g., warehouse)")
    parser.add_argument('--agent', type=str, required=True, help="Agent type (e.g., robot_arm)")
    parser.add_argument('--log', type=str, help="Path to save logs")

    args = parser.parse_args()

    simulator = EmbodiedAISimulator(env_name=args.env, agent_type=args.agent)

    try:
        simulator.initialize_environment()
        simulator.run_simulation()

        if args.log:
            simulator.save_logs(args.log)
    except Exception as e:
        print(f"Error: {e}")

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Details

Tool Name
embodied_ai_simulator
Category
Embodied AI for Robotics
Generated
March 18, 2026
Tests
Passing โœ…
Fix Loops
4

Quick Install

Clone just this tool:

git clone --depth 1 --filter=blob:none --sparse \
  https://github.com/ptulin/autoaiforge.git
cd autoaiforge
git sparse-checkout set generated_tools/2026-03-18/embodied_ai_simulator
cd generated_tools/2026-03-18/embodied_ai_simulator
pip install -r requirements.txt 2>/dev/null || true
python embodied_ai_simulator.py
Embodied AI Simulator โ€” AI Tools by AutoAIForge